Overwatch is a harsh mistress!
I just got this today. Such a surprisingly cool thing for a fairly low price. Look forward to trying to crack your score!
Given that you don't show your console, it might be helpful to point out to those who don't know that the Harmony menu is not related to an emulation interface, but rather a multicart that is specifically designed to work on original Atari machines.
Time does march on, so at this point you're probably limited to finding used copies online, though I know GameStop still has used DS games in store if you are fortunate enough to find one while rummaging in their pile. I don't they're super rare or anything, so I doubt you'll have to pay a lot for a copy.
Consider yourself fortunate I don't own this version of the game! ;)
Oops - you put this in the original hardware category instead of in the Emulated category!
But does it do 4K like Sony's Pro system?
Thanks for this! Both for the info, and for creating the game.
The first time I've ever made it onto the high score table on this game. That mine escape sequence can go to hell (though I still managed to no-death that level!)
Well, there is a bit of a meta when it comes to this game regarding scoring. As you know, as you progress, the point multiplier increases with each level of difficulty increase (up to x6 -though the difficulty does actually increase every 50k points up to the max difficulty at the 750,000 level). However, the points you lose from misses never changes from the start of the game -so, you will always earn way more points then you lose, and this difference works increasingly to your favor the higher the point multiplier/difficulty level you are at. In effect, you cease to care about misses, and learn instead to prioritize your targets for point potential rather than chasing every asteroid.
More recent iterations, such as Intellivision LIves DS and Game Room, have used Peak Score on their in-game leader boards. Most other places I'm aware of that track Astrosmash high scores seem to use Peak Score as well. As to why... Eh, it is the most prominently displayed score. At high level play, the difference between the two scores is going to be very narrow (for reference, look at my scores on original Intellivision hardware)
Actually 'peak score' is the more commonly used default for the high score in this game.
This game is too hard on the eyes with that stutter-scrolling for me to put much more time into this one...
'O-Time'? Is that what the kids are calling it these days?
100k score rollover at 00:15:12
setting A indicated by the presence of UFOs (the little switches on the 2600 jr model are admittedly a bit hard to see)
100k point rollover occurs at 00:20:40
For real this is a Twin Galaxies record? Man, my score was only a couple thousand off from this! I don't think I've ever been this close to a TG record on any game. That kinda kicks ass.
Thanks very much, but be on the look out later tonight for a surprise...
Ungh, for some reason I thought the current high score was about 390k, not over 500k. Gotta keep playing...
The instruction manual is something of a wonderful artificat too. If the game hadn't originally come out in 2001, I would have thought it all greatly inspried by Darkest Dungeon (Winky's Journal Entries certainly seem like they should be read by the narrator of Darkest Dungeon).
Well, I don't know if this was the reason for any 'no' votes, but just from the photo we're taking it as a matter of faith that the game was played on an actual Atari machine and not on emulation.
It's an A/V mod so that it can output composite video. It was basically my first attempt at a mod -I also did composite video mods for my Intellivision II and ColecoVision, and those much cleaner looking than the way its hanging out here (the 2600jr has very very little free space inside the case). It's not really a mod, but I also use an extension cord for the controller.
I ended up voting yes as well, though perhaps for selfish reasons - I have a FB2 as well, so I can take a crack at this score. It's a shame ATgames decided to go the emulation route after the FB2, this was such a neat device.
So, this is a valuable lesson to both myself and others; just because a video is long isn't enough of an excuse not to click on it and just vote on trust. It's clear pretty early in the video that this is being played on a GameCube collection and not an original Genesis/MegaDrive. Guilty as charged; I didn't click the video, and thus contributed to the problem.
There is a seperate category for emulation, and seperate entries for various retro collections as well. Unless the game is being played on original hardware, the score shouldn't be submitted under this category. If this were my score, I would retract this submission and then make a game request for Sonic Mega Collection: Sonic The Hedgehog [One Life Only] in GameCube system category.
Thanks much! I had to go in there a number of years back to replace a couple of capacitors to restore the CD audio. I tend not to break it out too often, but every once in a while I go through all my old systems and fire them up just to make sure they're all still in working order.
That's as well said as I can imagine, and indeed earned a Yes vote from me.
"this score can be valid also for real SNES and WII virtual console (I guess)"
That's the only statement that has me scratching me head. I'm sure you know that you can only submit a score for whatever machine or method of play that you actually used to get that score -a game played on emulation cannot be used for a submission on SNES hardware, for example. Unless you simply mean that this scoring tactic exists in all versions of the game, which would more or less stand to reason since the base ROM is the same.
At the risk of causing trouble, I have to point out that, for the majority of cases, it is very difficult to accept a score for 'one life only' based on a photo alone. It's even more difficult in this particular case since this image was taken after the game was over, which means the run was completed with all lives expired.
Note to self; clean your SNES. Its got cat hair all over it.
First death in video at 6:33.
You're giving me a lot of fun reasons to keep my SNES hooked up!
For this game especially, you kind of have to come with an arbitrary rule set to make any score meaningful, since there are at least two or three specific spots where you can essentially break this game like a brick through glass.
"since the score is achieved legitimately"
See, that's a tricky thing, because that can be a matter of personal interpretation. Personally, I choose not to vote at all on games that feature broken scoring systems like this (or especially Super Mario World, for example), because the scores are essentially meaningless. They are not an expression of player skill -so, what is the point?
Still, people have different feelings on the matter, and that's where a peer voting system like this gets interesting. The collective members of this website will ultimately decide if this scoring tactic is 'legitimate' or not.
Nah, because you have to remember this was past the NES-era when that restriction was in place, and also around the time that Capcom was also bringing Street Fighter II CE to the Genesis/MegaDrive. I suspect either Sega was active about courting exlusive titles to their cable service, or Capcom had a lack of confidence in the title to perform at retail that led to them making the deal. I don't think the story has ever really been told, so far as I know.
After seeing copies of Namco Museum DS taunting me on ToysRUs shelves seemingly forever, I finally bought a copy after getting the GBA collection on WiiU (for which there is still not category for on HighScore.com). While I was happy to see the M2 logo on the title screen, I was shocked to see such a thin collection of games (one of which is Dig Dug 2!?). Well, like a lot of Namco collections, it comes down to how much PacMan and Galaga you want to play (which, as it turns out, is quite a bit).
No video? This run looks to be pretty God-tier, but you're leaving a lot to our imagination (not even a pic of your NES/Famicom to assure us this was played on original hardware?).
This scoring hint may be something you're already aware of, but I wasn't until fairly recently; it turns out, you earn more points by shooting down enemies with the UFO than with the regular guns. I always used to save the UFO exclusively for the night sequence, but managing the UFO during the entire day ended up earning me a lot more points. You eventually get into a rhythm of figuring out when to use it and when to park it.
Yeah, the only official cartridge release in the west was in Europe. In the US, it was exclusive to the Sega Channel service.
Hardware and ID at the end of the video. This might actually by my first no-continue complete run -a number of quirks make this version more difficult for me compared to the NES original.
Oh, wow, I'd nearly forgotten about this. I have this. I need to dig it up and see what I can do.
As it turns out, no. I've very nearly forgotten about this game entirely, as I did have both Phantasy Star Online on GameCube and the GBA link cable to load it. I suspect that, without a bit of explaination from the score poster, this is one of those cases where a great deal of voter confusion might take place (and, indeed, I'm curious about the game set up that I have yet to vote myself).
There's very little documentation on this glitch, which makes me curious about the nature of it. It happens the same way on both an original model Intellivision and an Intellivison II, but someone else playing this game on emulation was able to play until the night cycle of day 12 before having it crash. A lot of older systems, running on 8 bit chip sets, make it easier to identify register overrruns (number over 256), but with the Intellivision having a 16 bit CPU changes things up in that regard, so its hard to know what is actually going on with this particular kill screen.
Remembering one of the very first times that Harry Shearer said 'no' about anything Simpsons related.
With the recent 3DS release being somewhat craptacular, it seemed like a good excuse to boot up the original game on Wii. I seem to be in the minority to prefer this game over Radio Allergy in terms of Milestone's shooters. I don't feel I'm especailly good at this game, but I'll keep plugging away at it for a while longer -perhaps until I boot up Castle of Shikigami III.
Episode 39 on 'Slow Life Games'; I time stamp it at around the 11:45 mark when they talk about it. I'd never heard of it before this, and so it was surprising to see it come up on HighScore.com so soon after.
Jeremey Parish am cry.
Oh, this is that game they talked about on the most recent Retronauts.
But, where did you find the time?
Due to the lack of online leaderboards, I have no idea if this is a good score or not; thus, HighScore.com! (actually, some guy on MiiVerse has a crazy high score well into the millions)
Ever since that score got through by the guy who used no less than 18 continues, I've had in the back of my mind to take another stab at this game and unseat that unworthy score from the number 1 position. It did take more than an evening, as it turns out, but this afternoon finally resulted in a breakthrough. I made it to M. Bison (or Vega, rather, as he's called in this version), but choked on the final battle. At least the final score gave me the victory I was hoping for.
Goal set! Between this and watching Giant Bomb play through Thunder Force III on the Genesis recently, I've finally figured out which retro console to hook up to the TV and have a go at. At the time, and because there was no expectation that it would be released domestically, I actually went and bought the Super Famicom import version of the game. I think I eneded up liking it a lot less than I originally hoped I would, but because of the price I paid for it, commited myself to getting as deep into it as I could.
Million point score rollovers occur at: 16:20, 27:35, and 38:25
Player ID is shown at the end of the video.
So, at least at Skill settting 1, once you got the critical path down its all comes down to execution -at which point your real worse enemy is the controller. In this run, the final enemy was boredom.
What ended up cracking this game open for me (again, at this easiest skill level), was discovering a never-fail path from the start position to the bat room on the third dungeon.
In the interest of running the board on Astrosmash high scores, I've hooked up the Intellivision Flashback again and been plugging away at it off and on for the past week. This was the first good run I've had in that time, so I made sure to post it up, but my goal is always to try and break a million. The rust is certainly real, but I wonder if, as with the GameRoom version of the game, there isn't some hard to define quirk in the emulation that makes this a touch harder than on original hardware.
Very easy is kinda a strange mode to play; one can both meet and one-shot giants as early as the second floor, and indeed, even beat the game on the second floor, as I did here.
Of course, troll game going to troll. On my next game, I was rolling hard into the 12th floor with over 1200 points and pretty solid inventory. Then I opened a bag that contained a bomb... Of course, when you ressurect, you lose all your treasure. At floor 14 I did end up beating the game anyway -but with no points.
That's... Tetris DS, isn't it? Bloody amazing score, but I worry it might be in the wrong game category.
Ah, I gotta get to playing this game. I've downloaded and played it, but must of the time my Ouya is simply streaming Twitch.
It's a bummer what can happen to SNES plastic. I ended up getting a nonfunctional console for free just so I could swap the shell with my launch SNES.
I can definitely say that the NTSC cart is not especially rare. I think the naked cart typically goes for around $10-$20, and I know I paid even less than that for mine a few years back.
The rust is real -I ended up dying on this level by deliberately falling down a pit because I thought that was the way forward. Thankfully I learned from an earlier run that the game doesn't show your score on the game over screen, so I took this image at the start of the level.
Playing on my own, my usual goal for the Coleco version of Venture is to fill out the treasure screen progressing through each skill level -if I can fill it all out on skill 4, then I 'win'.
What makes the Flashback version unique is simply coming to grips with the idiosyncratic controller, which has a fairly different feel compared to the original thanks to the much shorter joystick shaft and overall looser feeling. It also has a kind of clicky aspect to it that reminds me of the thumbstick on the NeoGeo Pocket Color, and once I treated it that way, I had much better luck playing with it.
The photo incorrectly indicates 'ColecoVision hardware' where it should say 'ColecoVision Flashback' hardware.
About as high a score as I can record with photo evidence alone, since the score display rolls over at a million.
'Very Easy' is definitely more my speed for this game. You kinda have to accept your fate at a certain point to get a photo, because there is no pause feature in this version of the game!
As one of the few Halloween themed games I own, I always feel compelled to pick it up at least once a year around this time. I typically don't post scores for games that have working online leaderboards, but with this game its easy to make an exception since I've always found the leaderboards for this game a bit of a cluster-copulation to sort through.
Is this a categorization error? This is emulation of the TurboGrafx-16 version of the game, isn't it? I honestly don't think there is an arcade adaptation of Blazing Lazers/Gunhed.
They are really super authentic to the originals. They are the same size and shape, and the disk and bubble membrane keypad feel and respond exactly the same. One change for the better is that the side buttons are now much more like modern action buttons.
Yeah, I totally meant Fr0st. It seemed like a strange thing to call someone out on, and the way he phrased his statement actually mirrored some of the things said on NeoGAF about Cosmo back a few months ago when he got a new WR on speedrunning Ocarina of Time.
This gameplay is anal? Good lord, I'd hate to see his reaction to a Cosmo Wright stream.
Under Defeat HD is $3 on PSN this week if you have a PS3.
Oh, you just posted this score to show off your stree date broken Intellivison Flashback to make us jelly. I... I'm pretty jelly.
Ah, awesome, that's good to know!
You got my yes vote. Thanks for the photos and info. I love this game, but only own it on Virtual Console.
Can I ask, just for the sake of clarification on the category, this was streamed from an actual TurboGrafx16? Any chance of a picture of it. I'm actually very enthusiastic and interested in means to stream from original hardware, so I'm curious for that reason too.
At the top of the screen when the video first starts, you will see '16 1'. It can be hidden by the player if you have the mouse over the video, so be sure to move the mouse away when you start and you will see the '16 1' at the top of the TV screen.
What tactics did I use to achieve this score? I shot the robots, and avoided getting shot by robots.
Pro tip: use diagonal shots, since the robots can only shoot in the four cardinal directions, and use a small degree of patience, since the robots will often suicide into walls.
An hour or so of Game 1 is kinda enough for me, so I arbitrarily stopped playing once I broke 100k.
Game played from the Gate Of Thunder SuperCD compilation disc. The Moon Pyramid is about where this game always finally beats me down, if only by pure attrition and exhaustion. In this case, I'd managed to down 3 of the 4 bosses in the boss rush stage, which is about as well as I ever really do in this game.
Meh, I'd buy that for a dollar.
This is being played off the game on the Gate of Thunder SuperCD disc compilation. I took this photo as soon as I landed on the moon, since I wasn't certain I could defeat the end boss (turns out I was right, I didn't), and the game doesn't display your score when you die.
Well, I guess I'm happy to have gotten past the kite ninja boss and into the land of one-hit-kill ninjas. The maddening things is, twenty plus years ago, I could 1 life complete this game with almost no effort (rapid fire dynomite sticks for the win, for the most part)
I guess now that Nintendo WFC is no more, HighScore.com is the only way to maintain a leaderboard for this game and others on the DS.
This game was one of the reasons I bought a Lynx back in the day.
Actually, to follow up, if this were a very good score, I actually would want a video for this game, because there is a very easy code to enter to get like 30 ships at the start of the game.
It's certainly not an exceptional score, so I don't see why a video would be necessary. What I question, and this has nothing to do with your score or evidence or anything, is why 'Gradius 3' != 'Gradius III' in the site's database.
A fun easter egg on the Gate Of Thuder SuperCD was the complete TurboGrafx version of Bomberman. Like the Bonk games on the disc, the game is small enough to load completely into the TurboDuo RAM and it will eventually stop the CD from spinning. At the time I was quite impressed by this feat, and it seems like TTI missed an opportunity to release more SuperCD compilations of other HuCard games for a low price.
It actually is pretty good. If I had owned it at the time, I think I would have been extremely happy with it, since it included all the enemy types, including Bombers and Baiters, which were often excluded from other conversion of the game. It also manages to be fairly fast paced, which is something the Intellivision does not always do well compared to the Atari. Where it falls down is that the controller itself is not ideal for this kind of game, and there's something off about the way it handles the screen when you change your ships direction.
Medium difficulty can be confirmed by the appearance of 8 dungeon levels on the castle map (easiest = 2, easy = 4, medium = 8, hard = 12).
Ideally, I would have liked to have actually defeated the Minotaur to get the final treasure, but even on medium this is a pretty tough game, and RNG plays a big role, so I'll take this for now.
One fascinating challenge to overcome on these kinds of deep dungeon dives is that, if you are strong enough, you will be reincarnated when you are killed -this might sound like a boon, but you end up weaker then before, lose all your backup gear, and worst of all for a high score run, wipes out your score. In this case, I was actually lucky to only have 3 magic hit points when I was killed.
So, this was a PC Engine title, right? What kind of set up do you have? Was this played on a PC Engine core unit, or maybe a Duo, or on a TurboGrafx through a converter? Even though I don't always hold to it as a defacto rule, I do like to see the hardware the game was played on in non-emulation categories.
I think the dude with the 200k+ score is going to keep his number one spot for a long while. Since getting my model 1 INTV a few days ago, this has been the first time I've been able to play this cart, and, yeah, I've had my fill. That big green gingerbread man can have Pauline for all I care.
Yeah, at this point in the game the majority of the invaders are invisible, and you get those purple homing missles coming at you pretty often (which you can shoot, but are pretty small, and take attention away from shooting invaders). If I actually managed to shoot down any of the UFOs earlier in the run, it would have been a better score, but I can't be too salty based on how far I managed to get. I just wish I liked this game better -even at the time, I thought it was a painfully, almost comically clunky version of Space Invaders.
Breaking in my latest surprise Goodwill find; a pristine model 1 Intellivision, including box and instruction manual. I'm typically happy with any score above 100k in this game, but since I managed to break 200k in Intellivision Lives, I feel a bit salty for not being able to match that performace.
It was game 1 (default difficulty, regular cannon fire).
Am I wrong for thinking that video evidence is vital for very high score runs like this, especially when it involves turning the score counter over?
It should also be added that 'difficulty' is simply the way that these switches are labled on the 2600 console itself. There are other games that use difficulty switches on the Atari for other purposes than determining how difficult a game is -Star Raiders, for example, uses the switches during gameplay to turn shields and the battle computer on and off.
Skipping a vote is always the correct thing to do if you feel you don't have enough information or knowledge of a particular game. I will post a photo of the instruction booklet that covers this lives issue.
Expert means that your cannon is much wider than normal (a very visible difference). Game 6, as clearly selected on video, entails fast shooting invaders with wiggling bullets; extremely difficult.
So, the wheels kinda came off at the end as I reached the end of my SMB3 knowledge, and my willingness to continue playing the game. I realized that if I kept blindly trying to figure out that World 7 Fort that I might be accused of farming those coins, so I decided to YOLO it in another direction, for better or worse. I was happy to break a million, and have a new found respect for those players back in the day who, without the benefit of battery saves, was able to sit down for hours and play this game straight to completion.
That I ended up doing better than I did on my practice runs on WiiU makes me happy, though this game was never my jam; I never really played it until well after Super Mario World on SNES, so this always felt like the rough draft of a much better game.
I debated keeping playing for the sake of a 'no farming' score as well, but I wasn't sure how long such a run would take and if I had enough memory (or battery life) in my camera to record it all.
From a strategy perspective, I think its probably a mistake to use the warp pipes, since you're arriving at more difficult stages without getting your score up first.
Well, there's nothing to lie about; the video evidence tells the tale, and I suspect any no voters are just being salty. You spend any time watching stuff on TwitchTV, and you'll see some amazing gaming feats, so it doesn't surprise me to see a good Ninja Gaiden player come over here and take us scrubs to school.
The short answer is yes, absolutely, to all of those problems. Game Gears are notorious for having bad capacitors. I had gotten a kit online that contained all the necessary repalcement capacitors and an instruction guide. It's a bit of a daunting project given how many of the things need to be pulled out and replaced, but its worth doing given the alternative of a dead or impaired Game Gear, and the kits are quite inexpensive.
Well, the biggest difference is that this adds in the missing 50m 'pie/cement factory' level. There are some minor additions and revisions to the art and animation, but those are really subtle differences and it still mostly looks and plays like the vanilla NES version of Donkey Kong with the exception of that added level. Officially, it has only ever been made available as a pre-install in special editions of the red Wii in Europe in 2010 (where the ROM was presumably ripped from), and as a game registration bonus for the 3DS in the US.
To clear up and potential confusion, 'Donkey Kong Pie Foundry' was the physical cart release of 'Donkey Kong Original Edition' as put out by RetroUSB (and now apparently discontinued? Any evidence of this release has been wiped out on their website, so I suspect the Nintendo ninjas got to them).
Yeah, I realized after I posted my scores and got some 'no' vote feedback that at least some people, simply by virtue of being too young to remember, weren't aware of the ins-and-outs of early Sega hardware and may very well have never seen some of this stuff first hand. I fully realize and acknowledge that being able to play Master System carts on a Game Gear is as much a novelty as anything else, but even so, I still think it is an extremely cool feature of the system.
I have that battery pack you mentioned, but found that it is so old as to not hold a charge very well. Instead I've been using 6 modern rechargable AAs, and the battery life with those has been surprisingly stellar.
Just recently I had to replace all the capacitors in my Game Gear's mother board. The screen now displays brighter than it did before, but I found that the camera actually picks up the screen better if I turn down the brightness down very low. This won't fix the low screen resolution, of course; an issue made more obvious by the way it crunches down the video output of Master System games.
Should amend above to include GBC.emu in my statement as well.
Super curious about my most recent set of 'no' votes. Is it a case of 'video or it didn't happen'? Is there an issue with NES.emu as an emulator that I should know about? Is there an implication that I've abused save states or cheats (and wouldn't my scores be rather higher if that was the case)? Just curious so I know for the next set of highscore postings what I should or shouldn't be doing.
The obvious problem with that is that edited videos can also be accused of being doctored videos.
Goal set; this is the only one of the series I own on cart. Even with the aid of a Game Genie back in the day, I could never beat this game. That Game Genie is long gone, but I still have the cart, still taunting me with its pretty pretty 8 bit graphics and brutal level design.
Doom really did get ported to everything!
What a troll game! When I suggested this title for inclusion, I didn't immediately realize that the ONLY time it ever shows your score is when you pass an Act. Gotta go fast with that camera! And of course the game design itself is such a troll; the first boss being cas in point. Having finally beat that boss, I too this photo, but immediately flamed out in the next area thanks to surprise-falling-bridge-spike-town. I MAY come back to this game since I know from the 3DS VC version that I can do better, but what a massive troll game this is on Game Gear.
(to view image full size; right mouse click, select view image). Note: this is a Master System cartridge, being played on Sega hardware. The Game Gear had the same Z80 chip as the Master System, and the adaptor simply changes the pin inputs to permit them to play in exactly the same way the Master Base Converter does on the Genesis.
Not an execptional score, I know, but I'm just happy to have finally defeated the first boss. The game itself is not a favorite, but is quite playable on the Game Gear's smaller screen.
Note that after my first death, I sacrifice the rest of my stock in order to bring up the Game Over screen to display the score; no additional points were earned after that initial death (confirm on video). At one point in my life, I could finish the game on a single life, but that is quite apparently not the case anymore.
Just to clear up any confusion: that is a Master System cart, being playing on Sega hardware. The Game Gear had a Z80 chip, exactly the same as a Master System. The adaptor to play Master System games on a Game Gear is simply changes the pin inputs to make it possible. It literally the same as using a Power Base Converter to use Master System games on a Genesis, or GBA games on a Nintendo DS.
(to view full sized image: right mouse button click, select view image). So, ultimately, no world records are going to be had by playing this game on a Game Gear -not only are the enemy bullets very hard to see on the small screen, but just taking a legible photo of the high score is a remarkable challenge.
Just wanted to state that my 'no' vote was an error. Sadly there seems to be no way to amend my vote, but I wanted to make sure anyone looking at the 'legit' rating as a guide for their own votes understand this mistake.
I'm going to have to come back to this game at some point; I used to be able to finish it with relative ease (it is a lot of memorization). This weekend is going to be devoted to replacing the capacitors in my Game Gear, so this score will have to do for now.
Ohh, I'm setting a goal on this one. I used to be so good at this game... 20+ years ago.
So, here's a question about 'no farming'. In this game, once you've seen the end credits, you can press Start and bring up the stage selection screen again to continue playing. My apporach up to this point has simply been to stop playing after the game is finished, but theoretically, I could go through Wily's fortress yet again and keep playing; would this be 'farming'?
Um, these photos WERE taken with a camera. What about these images would lead a person to think otherwise? They certainly aren't screen captures; you know, because of the clearly visible SNES, cartridge, box, controller and television.
Any naysayers want to explain thier no votes? The whole game play video is right there to analyze, just give me a timestamp of where you have a problem. Also; I've never come across any reason or rationale to exclude Android based emulation programs.
At the very least, this is in the wrong category, yes? It should be under Wii Virtual Console. I also have a strong sense that with very high score runs like this, a video is probably going to address any questions that may be had by voters better than any single image.
I was trying to remember if I ever messed around with not pushing down the cartridge back when the original pin connector was still in there, and then I realized -The Game Genie. With that thing the cart was actually sticking partway out of the machine, making it impossible to push down the cart. What I also remember about the Game Genie, though, was how you could actually hear the tines in the connector squeal as you put it in or out, because it was so thick, which I think was meant to compensate for not being able to push down on the cart and still ensure a solid connection. So, with the new pin connector having fairly tight and fresh tines, its probably the same kind of deal, because it definitely holds carts a lot more firmly than the original connector did.
No, not at all. There is a fresh pin connector in there, but in fact, pushing down the cart into the system is purely cosmetic. Anyone can try it for themselves; as long as the cart is firmly inserted, it will work exactly the same pushed down or not. My purpose in not pushing it down was simply to display the cart label more clearly.
I suspect we're going to see a lot of the more obscure quarters of the NES library poked and prodded over the next couple of months.
In Princess Rescue, setting A is actually 'easy mode', since you start with 5 lives instead of 3. Atari Peach looks nicer than NES Peach, yes?
My best game of Night Stalker ever -I've never cracked 200k before today. Will have to take a stab at it again on original hardware.
Sorry, I originally posted this in the emulated category by mistake; now the world will never know of my witty EGM quip.
I have done than this, but not much better. Maybe the scrawny kid with the moustache from those EGM ads can put up a score.
I'm making a safe guess that this was meant to be in the emulated category.
Jaw = Dropped.
100% legit. To all the naysayers -TwitchTV is a thing. I still remember watching Tim McVey break the Nibbler world record live on Twitch, and that kind of live streaming with a community watching is about the best kind of verification one can get. I wish I had a better set up to live stream myself playing on original hardware. I personally think a TwitchTV stream and archive is the best evidence one can provide in 2014.
According to the instruction manual, the settings are for game speed, not difficulty level. Given the pace of the game, I've found playing on anything other than disc painfully and distractingly slow.
Is this screen shot from emulation? Is this in the right category?
I gotta pick this game up sometime. It feels weird to have a Coleco and not this game, despite it's shortcomings.
The sad thing is... I kinda don't care for this game very much, at least compared to other shooters in the Aleste series that Compile has done. I played in this session just a bit past the first boss, but I didn't feel compelled to keep plugging away at it. I just get the feeling I'd rather be playing Space Megaforce or M.U.S.H.A.
Bah, I gave it a good try. Made it to the bananas at least. Was another surprise complete-in-box Goodwill find.
I literally just pulled this game out today. I clearly have my work ahead of me if I intend to get close to this score.
It's probably fine, I just haven't been active here long enough to divine what people do and don't find objectionable.
Wrong category? Should it be under emulation?
'Equitlant'? That's a wierd word. I guess that's like 'equivalent', but you quit before checking your spelling.
The HighScore equitlant of writing 'First!' in a message board thread? Never cared much for this game at the time, but I did find it complete in box with instruction manual at Goodwill for $1, so who am I to complain?
First try = best try. I may have to do a mini-marathon of this game, since I also have it on Intellivision and NES.
Oh, it's all just a single jpeg image composed together in Paint.NET (the freebie version of Photoshop) from the bunch of photos I took and selected out. I got it into my head that it was important to show the original cart label, to demonstrate it wasn't playing off a flash cart or bootleg or something.
Before they were discontinued, I really wanted to make sure I got a model with the updated improved screen, so I traded in my original SP at GameStop for this one. It's really nice to play, but the body of the thing is super scratched up (but thankfully not the screen), so I made sure to get a skin to cover it over (from DecalGirl, if I recall correctly).
I just realized that an important stipulation for this submission entry is 'No Continues'.
Turns out that if you choose to continue, the game not only picks up from your current opponent, it also retains your score. Probably any future submissions with a really serious score entry should probably be supported by video evidence for this reason.
A lot of rust to knock off, but did better than I expected for a first try after leaving it for so long -dat muscle memory, yo.
It's the Dark Souls of 1982. As a kid, I had this game mastered. I was walkin' around the dragon, getting those initials to show up, playing solo as a mage; just crazy stuff you can only do because you're a kid with all the time in the world and smitten with the RPG game experience trappings.
Gradius III - aka 'keep your first dude alive as long as humanly possible'.
If only I could have made it out of level 4 alive...
The Genesis pad is plugged into port 2 for the Smart Bomb button -sit it on your lap, and smack it to blow stuff up.
Wow, turns out Game 6 is for real, yo. I've hit the reset button more times than Siglemic speed running Mario 64. I'm going to have to come back to this one.
Probably not the best score I can do, but I still gotta knock out that rust. You know what the real challenge of this game is? Actually taking a photo of your score when you die! Within a handful of seconds after death, it transfers to the continue screen, and then the main title screen. It never shows or retains a record or display of your score beyond the time you're actually playing. So, to get this image, I actually set my camera to record video once I was on my last man, and then quickly moved to capture my score once I died. This is why I didn't bother to include an image of the TV with my hardware image; it was only showing the title screen at that time, with no score displayed, so it would have been pointless.
This is much closer to what I know I'm capable of compared to my first posted score (gotta knock off that rust). The enemy designs may be super boring (some are literally just featureless grey spheres), but the scrolling backgrounds are gorgous.
Is it alright if I ask how you took this picture? I've plugged in R-Type myself this evening, and I found that after you die, the screen very quickly switches over to the continue screen and then the main screen after that. It's maddening. The only thing I can think of is just to sacrifice your last man by dropping the controller in order to take a picture of the score.
All I can say is, I voted yes. I love the Ouya as an emulation box, and intend to start taking on some high scores with it here.
Yeah, I guess this one of those cases where I have to admit to what I don't know.
The Asteroid and Centipede thing were just tips and tricks I remember from childhood, I have no idea how these things are handled in the here and now. I do remember that guy in Chasing Ghosts who used to have the Berserk world record, but lost it to a guy who discovered a quirk in the way enemies are generated from screen to screen if you move in a particular pattern. He felt this new record wasn't valid, but to me, it seemed like a lot of salt. If you are the better player, exploit that same quirk and beat the dude at his own game instead of whining about it.
I guess that's my philosophy on it. The game is the game. If the aim is to get a high score, do whatever you can short of cheating to get that score. My score here is not exeptional by any means. I say, let's get it on! Blast my score into dust. I have no salt in my veins. If someone beats my score (and they will) and I want to take it back, then it is on me to sit down and play the game as best I know how. It's all a level playing field as far as I'm concerned.
As I recall the story, Mattel wanted to avoid the situation that Atari faced with unlicesnced carts, so when they designed the INTV II, the added in a check that would confirm whether it was an official cart or not. This feature was dropped from the INTV III, because this check also unintentionally locked some some official 3rd party releases as well.
I have this cart, but maddeningly, the Intellivision II hardware locks it out!
I think perhaps a more appropriate comaprison would be to keeping one asteroid alive on screen so you can keep shoooting UFOs in Asteroids, or trapping centipede heads on the margin of the screen so you can farm spiders in Centepide. Its ultimately about finding a strategy to mitigate risk while maximizing scoring opportunities.
One big difference between this game and Mario is the matter of RNG. In Mario, enemies and power ups always appear in exactly the same places and move and react in exactly the same way every time. In Beauty & The Beast, there is, so far as I can tell, no memorizable pattern. You have to respond to the situation as it emerges, rather than rely on muscle memory.
The problem with a seperate category as you describe it is that it doesn't solve the issue of 1st building farming. For one, the fall mechanic is in the game because it can, in fact, happen accidentally. The higher you get in the building, the narrower it becomes, meaning it is entirely possible to carrlessly run or jump off the building while avoiding enemies. Would such a run then be disqualified? A person could also farm points on the first building for a number of trips before moving on to conquering buildings. The only way to judge such a score for this game then would be video evidence.
I can support the idea of a seperate category for this game that supports 'number of buildings conquered' in addition to the high score category. Unless and until someone posts a completely maxed out score for this game (as has happened with the 8bit and 16bit Mario games), I think such a concern may be overstated. Ultimately, to get points in this game, you still have to climb, and still have to avoide being killed by a variety of enemies; there is no instant win condition here. A person can certainly marathon it; but, I would suggest that all high score runs are both a measure of skill and endurance. In order to get my million scores in Astrosmash, I had to be good enough to stay alive and earn those points, and also be willing and able to sit and play for close to 3 hours to do it.
Oh, yeah; in fact, extra lives come quite frequently in this game. The thing is, you can also lose them very quickly as well. This is one of those games where, if you die, the enemy sprites remain on screen. So, the same barrell that kills you as you climb can kill you again as you spawn at the bottom of the level.
I'm happy I was able to break a million. I've actually gotten slightly better scores before, but it is such an ordeal to play this game for so long that I'm more than content with this score and probably won't try again unless someone else bests me.
This is one of those games where a bit of point farming goes a long way. In this case, the secret is to stay at the first building; once you get to the top, jump off and sacrifice that man, and you will begin again at the bottom of this first building. Point values don't seem to increase as you progress from building to building, so it never makes sense really to leave that first level.
I've used Peak Score as the entry score, since that most often seems to be the default for high score entry for Astrosmash (such as on Microsoft's Game Room, for example).
The scores have now been deleted, and will repost once the category has been created.
This is effectively the Atlantis kill screen. Once you reach Day 12, no more enemies appear, and after a few seconds or so, the game will lock out your controls and that wierd purple 'E' looking thing starts scrolling across the screen.
That's a gorgeous bit of machinery. Under the hood it may not have had much going on, but that console design is so slick.
Thanks much! I have to admit, though, I was actually a bit disappointed in my performance. When I was doing the high score club at the AtariAge forums, I was able to break a million a few times over. It's a strange game in many ways; it doesn't reach the highest level of difficulty until the 750k mark, by which time you'd have been playing for roughly an hour and a half.
(for the purposes of complete info, game speed entry was 'disk', the fastest setting)
Consider this only a shot across the bow. I've broken a million on original hardware a number of times before, and intend to do so again.
It seems logical that Intellivision Lives DS should have its own category. It does seem to be the case with versions of games that appear on compilations like Midway Arcade Treasures have their own specific categories, and it would make sense in this case.