Atlantis: Easy |
Scored By: Akito01 (GRF)
100% Legit
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Nice! Did you read my comment regarding your "Intellivision Lives!" scores? Those has to go under the Nintendo DS category and not as emulated Intellivision.
@Sixx:
The scores have now been deleted, and will repost once the category has been created. Goodie, i have the cart but doubt i can compete on your level. :) it sounds like if you get to day 12 you effectively win the game and the purple E is your reward. it signifies what you accomplished and that Atlatis is safe from enemy aircrafft forever! I just realized that purple E looks a lot like the enemy character in Qbert
@jersh:
There's very little documentation on this glitch, which makes me curious about the nature of it. It happens the same way on both an original model Intellivision and an Intellivison II, but someone else playing this game on emulation was able to play until the night cycle of day 12 before having it crash. A lot of older systems, running on 8 bit chip sets, make it easier to identify register overrruns (number over 256), but with the Intellivision having a 16 bit CPU changes things up in that regard, so its hard to know what is actually going on with this particular kill screen. Fabolous score by the way! I love this game and currently cannont even come close to your score
@jersh:
This scoring hint may be something you're already aware of, but I wasn't until fairly recently; it turns out, you earn more points by shooting down enemies with the UFO than with the regular guns. I always used to save the UFO exclusively for the night sequence, but managing the UFO during the entire day ended up earning me a lot more points. You eventually get into a rhythm of figuring out when to use it and when to park it.
@Akito01: I am the Atlantis programmer and this looks like a bug. I did not intend for the game to stop at any specific level. When testing we ran up some high scores but probably never got this high. My bad.
I am happy to see people still enjoying the game.
@PatR:
Thanks for this! Both for the info, and for creating the game. |
This is effectively the Atlantis kill screen. Once you reach Day 12, no more enemies appear, and after a few seconds or so, the game will lock out your controls and that wierd purple 'E' looking thing starts scrolling across the screen.