Comments posted on scores by Scrabbler15

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@Mark:

It was almost 5 years ago that I first played Klax (on the 2600) and was instantly hooked.  Getting the 7800 emulator working gave me an excuse to play lots and lots of Klax.  laugh

 

-- Posted by Scrabbler15 on 2015-02-12 21:38:51   Reply
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@rawbits:

This is a guide that I wrote some time ago.  It solves the puzzle of which direction to go and what you're supposed to do when you get there (for the first half of the game).  It really is a fun game (and tough) and knowing which way to go doesn't diminish that.  Here ya go ------

 

I have my own way of dealing with the blockade screens. I pull the joystick down/left the whole time, so the ship is moving up and left. Then I shoot at an even pace so that there is always one of my shots on the screen. I usually survive unscathed, which is all I'm trying to do on the blockade screen.

Some other things I've found out (since it was all new to me):

When the scanner screen is scrambled, the arrows/numbers on the left of the scanner are invaluable for finding fuel (or whatever is being scanned for). Go in the direction of the arrow and when the arrow changes to an 'X', you're lined up with the fuel. Number '7' is as far away as it gets, Number 5 means almost there.

The enemies can be defeated by superior firepower. When battling on a planet, I try to get head-on with the enemy while I shoot. My shot can destroy the enemy's shot and my follow-up shot takes out the enemy.

On the corridor levels, I tried slowing down, but the steering is less reliable that way. So what I do now is go full speed and start shooting as soon as I'm in the corridor and then work my way into the middle. If the key at the end of the corridor stays in the middle, it's easy to drive through the key, the barrier goes away, and the blasting of enemies continues. Sometimes the key jumps left or right. Moving in the direction of the key as soon as it moves is the only way to still get the key. It can be done regardless of how wide the key goes, but sometimes it's just barely.

When dogfighting, it's important to stay down far enough to keep from running into the enemies. I have the most dogfighting success by being aggressive, trying to get the enemies quick. When I just concentrate on not getting shot, it happens anyhow.

The direction that you move from sector to sector, and what you do when you get there, is critical. The path I take gets me through the first half of the game without ever dealing with a 'Red Screen of Death'. I'm gonna try to describe this path as best I can, hopefully with enough accuracy and detail to get the idea across.

  • From the first screen, go east through the blockade
  • Go up to get the extra guy
  • Exit west and keep going to the next west exit (ignore the rest of Screen 1, except for the enemy at the west exit)
  • Defeat the enemy.
  • Exit west
  • Attack the enemy above the federation planet
  • Land and get fuel. This should be the first fuel stop
  • Defeat the rest of the enemies (except for the blockade to the north), including getting through the corridor
  • Get fuel
  • Exit south
  • Defeat the enemy directly south
  • Wait for the enemy on the other side of the planet to attack the planet and when it does, defend the planet
  • Get fuel
  • Attack the cobra ship enemy. These are the hardest enemies to survive, but if you don't beat them here, you will have to beat them with backward 'Red screen of Death" controls later.
  • Get fuel if you need it
  • Defeat the last enemy on this screen
  • Exit west
  • Go to the blockade square and survive
  • Go back to the last screen and get fuel. You'll have to wait for the wormhole to move, so you might as well fill up.
  • Return to screen you were on. The wormhole should have moved, so go to the corridor. Survive.
  • Exit north
  • Go to the corridor square. Survive.
  • Go up to the extra-guy planet and get the guy. You will exit west.
  • Go to the extra-guy planet and get the guy.
  • Take the wormhole.
  • Go down to the extra-guy planet and get the guy.
  • Land and get the fuel.
  • Leave the federation planet and go back to it.
  • Shoot the fuel.
  • Exit west.
  • Exit north.
  • Take the wormhole.
  • Defeat the enemy.
  • Exit north.
  • Go up to the extra-guy planet and get the guy.
  • Exit south
  • Exit east.

If I told you every step correctly, and you survived, you are now in the first sector of the second half of the game. This screen is as far as I have gotten.

-- Posted by Scrabbler15 on 2015-02-01 19:54:18   Reply
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That was beautiful to watch.

-- Posted by Scrabbler15 on 2015-01-16 22:40:39   Reply
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@oyamafamily:

I'm using the full version of Bandicam to record.  It was easy to use for capturing 2600 games in a window, but EMU7800 opens as an app for me, right now.  That makes it a little trickier, since I have to record in full screen mode.

All of the 7800 games are new to me, because it's the one system I didn't have back in the day,  It's interesting.

I'll probably drop in on the 7800 HSC sometime, after I get some more things figured out.

 

-- Posted by Scrabbler15 on 2015-01-13 05:07:13   Reply
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@oyamafamily:

Sounds good.  yes

 

-- Posted by Scrabbler15 on 2015-01-12 21:38:58   Reply
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Experimenting.

-- Posted by Scrabbler15 on 2015-01-12 21:17:29   Reply
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@NorthCoastGamer:

Nice, nice, nice. 

-- Posted by Scrabbler15 on 2015-01-12 17:11:49   Reply
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@Gorfy:

Now, I have Elton John in my head all day. (He's scorin' MOOOOOORE!!!!!).

-- Posted by Scrabbler15 on 2015-01-07 08:36:35   Reply
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@oyamafamily:

Thank you.  : c)

It was great fun.

 

-- Posted by Scrabbler15 on 2015-01-04 20:43:32   Reply
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Rollover at 11:24.

-- Posted by Scrabbler15 on 2015-01-03 20:58:19   Reply
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@Fr0st:

yes  laugh

-- Posted by Scrabbler15 on 2014-12-22 19:39:04   Reply
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@Fr0st:

Back in the '80s, I was quite the pilot

Nowadays, the Activision Pilots Association (APA) does not want to renew my certification.  They tell me that I'm a menace and shouldn't be allowed to race, anymore.  It probably has something do with those protest by the International Balloonists Society (IBS).  I think their chant was "If He Can Fly, Balloonists Die!".  Or something like that.  And the People For The Protection of Pine Trees (PFTPOPT) shouting "Save The Woods, He's No Good!" certainly didn't help my cause.  

I hope to get in the air, again, soon.  But sometimes it's hard to beat City Hall. 

-- Posted by Scrabbler15 on 2014-12-22 16:18:30   Reply
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@oyamafamily:

Thanks. I accept your B/B challenge in this game.

Video Pinball may come later.

 

-- Posted by Scrabbler15 on 2014-12-21 14:48:16   Reply
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Two things I love about gaming are Atari and pinball.  And this game is both.  Aw, yeah.

Almost all of the action is on ball one.

 

-- Posted by Scrabbler15 on 2014-12-21 13:42:16   Reply
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@S.BAZ:

Lol

Indeed.   :c)

 

-- Posted by Scrabbler15 on 2014-12-20 04:36:59   Reply
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@Serious:

Thanks, Serious.

Not my first mistake and, I'm sure, not my last.,

-- Posted by Scrabbler15 on 2014-12-19 17:13:02   Reply
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Thew money raft starts at 2:14.

-- Posted by Scrabbler15 on 2014-12-18 19:22:53   Reply
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Yeah, it's kinda dumb luck, but I'll take it.,

-- Posted by Scrabbler15 on 2014-12-11 16:16:50   Reply
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The money run starts at 1:29.

-- Posted by Scrabbler15 on 2014-12-10 17:08:11   Reply
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The money run starts at 3:08.

-- Posted by Scrabbler15 on 2014-12-10 16:32:52   Reply
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The money game starts at 2:38.

-- Posted by Scrabbler15 on 2014-12-06 13:19:16   Reply
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The money run starts at 00:54.

-- Posted by Scrabbler15 on 2014-12-06 11:23:04   Reply
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@oyamafamily:

I didn't realize that it wasn't already set to 'Public'.  I'll try to fix that.  Thanks for the tip.

-- Posted by Scrabbler15 on 2014-12-06 09:29:21   Reply
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All scoring after 35,000 happened on ball five.  The ball five action starts at 4:33.

-- Posted by Scrabbler15 on 2014-12-05 22:33:15   Reply
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The money run starts at 00:40

-- Posted by Scrabbler15 on 2014-12-05 17:11:31   Reply
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Very nice !

 

-- Posted by Scrabbler15 on 2014-12-05 11:01:37   Reply
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The money run starts at 1:57.

-- Posted by Scrabbler15 on 2014-12-04 22:59:37   Reply
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There should be a trophy for anyone who wastes four minutes of their life playing a game this bad.  The score of 10 game starts at 2:26.

-- Posted by Scrabbler15 on 2014-12-04 19:15:25   Reply
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The money run starts at 00:56.

-- Posted by Scrabbler15 on 2014-12-03 18:50:54   Reply
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@Fr0st:

You are quite perceptive.

I'm planning at least two gates ahead, sometimes more.  That requires knowing which direction the skier should be moving in order to clear a gate that's not even on the screen, yet.

-- Posted by Scrabbler15 on 2014-12-03 16:14:37   Reply
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The money run starts at 00:35

-- Posted by Scrabbler15 on 2014-12-02 21:15:17   Reply
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The money run starts at 00:35

-- Posted by Scrabbler15 on 2014-11-30 21:22:00   Reply
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 I love my new computer, but I'm still figuring things out.

-- Posted by Scrabbler15 on 2014-11-30 17:51:15   Reply
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The money run starts at 1:22.

-- Posted by Scrabbler15 on 2014-11-30 17:48:00   Reply
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I'll always remember thie year that I got this score.

-- Posted by Scrabbler15 on 2014-11-24 19:47:52   Reply
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@Fr0st:

Got my computer replaced, so, finally, here's what I think about Deadly Duck.

The main concept is simple.  The shooting zones are the left
 1/3 and the right 1/3 third of the screen.  When the barrier moves out of the way, shoot.  The movement of the baddies is so random, you just have to put the shot up to where they might run into it.

If you accidently shoot the barrier, keep movving.  Even if you are directly under the bombs that come out, you can survive if you're moving.

Try to make sure not to get trapped between two yellow bricks.   That makes you a sitting duck, so to speak.'

Yoiu can shoot the yellow bricks.  If it doesn't start to fall directly over head, don't chase it.  Chasing is another dead duck scenario.

Patience is your friend.'  Survival is it's cousin.  .

-- Posted by Scrabbler15 on 2014-11-24 15:55:49   Reply
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@Fr0st:

Thanks.  :c).  Feels great to be pushing the poultry parameters.

 

-- Posted by Scrabbler15 on 2014-11-24 15:29:56   Reply
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@Fr0st:

I think I still left another couple of hundredths on the hill somewhere.

-- Posted by Scrabbler15 on 2014-11-17 20:24:20   Reply
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Gave up on this one three or four times times this week, but I couldn't walk away from it
-- Posted by Scrabbler15 on 2014-11-13 18:47:41   Reply
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I'll give some tips when I get my computer replaced. Too much for typing for a phone post.
-- Posted by Scrabbler15 on 2014-11-11 07:21:29   Reply
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I posted a second pic, but the game doesn't show much when it's over, so I guess it is what is. If it 's not enough proof, no problem. I don't have any way to video right now. And just to keep it interesting, my computer died this past weeken, so I have to post with my phone. And life goes on. : )
-- Posted by Scrabbler15 on 2014-11-10 20:14:16   Reply
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Run, chicken, run.

 

 

-- Posted by Scrabbler15 on 2014-11-04 23:53:54   Reply
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The score, as shown is 177.1

Evidently, there is still a bug that rounds this score to a whole number.

-- Posted by Scrabbler15 on 2014-11-04 22:43:49   Reply
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I played this game in a big contest in 1984, sponsored by the March of Dimes.  Brought back some great memories seeing the game in action, again.  

-- Posted by Scrabbler15 on 2014-10-29 16:45:34   Reply
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Thia run was entirely at full speed, except for one bird bump.

-- Posted by Scrabbler15 on 2014-10-24 22:19:16   Reply
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@S.BAZ:

I love this simple little game.

-- Posted by Scrabbler15 on 2014-10-13 17:10:53   Reply
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@Gorfy:

I've had 5.61 a couple of times, recently.  I remembered having a 5.57 once, thirty years ago, but I haven't been able to duplicate it since. So, I'm not claiming 5.57, anymore, until I see it here in the 21st century.

 

-- Posted by Scrabbler15 on 2014-10-13 08:40:19   Reply
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@Fr0st:

S.BAZ put up a tough score on this one.  I was really happy to crack that trophy, even if it was by the slimmest of margins.  smiley

-- Posted by Scrabbler15 on 2014-10-09 19:00:34   Reply